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Gamified Software Simulation

Google Slides Simulation

This project was created to engage and train learners how to open and name a document, change the font size and style, change the background, and insert an image in Google Slides. The golf storyline and added gamification elements keep the learner engaged and eager for what comes next. Can you make the birdie putt? Audience: New Google Slides Users My Responsibilities: Instructional Design, Graphic Design, and Storyboard Tools I Used: Articulate Storyline 360, Google Docs, and Adobe Photoshop
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The Problem and Solution

Google Slides can be a challenging program to learn when you are new to the software or not tech savvy. The thought of creating a presentation can be overwhelming. This software, simulation allows the learner to dive into Google Slides, completing tasks like naming a document, changing the font size and style, changing the background, and inserting an image all with built in supports to facilitate success.

My Process

I developed this software simulation from concept to final product. I began by defining what problems people were having when using Google Slides. Then I created learning objectives that would solve those problems and eliminate the gaps in skill and knowledge users were experiencing. Once my learning objectives were clear, I began working on the text-based storyboard, followed by many prototypes and then the final version of the learning solution.
Text-Based Storyboard
The storyboard serves as the blueprint for the project. It includes the content and visual notes that will appear on the slide as well as the programming notes that make the slide interactive. In this project, the storyboard included which Google Slides screen shot was needed for the background, the script for the narration, the other visual elements on the slide, including the other slide layers, and the programming notes for seemless navigation and support.
Interactive Prototype
After the storyboard was complete, I developed at least five or six different interactive prototypes. Each prototype improved upon the last and helped to fix minor bugs in navigation, visual appeal, and programming errors.
Full Development
Finally, the final version of the learning solution was complete. If you take the time to experience the full project for yourself, take special note of the golf gamification elements throughout the training. See if you can make birdie on all four holes. The putt gets a little more challenging with each lesson you complete.
Experience the Full Project
Copyright © 2025 Andrew (A.J.) Kavinsky. All Rights Reserved.

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